CardsbeginnerUpdated: 9/15/2026

TCG Card Shop Simulator Card List: All 4,436 Cards & Rarity Tiers

Browse the full TCG Card Shop Simulator card list covering 4,436 cards across Basic, Rare, Epic, and Legendary rarity tiers with elements and border prints.

Knowing exactly what sits inside the full TCG Card Shop Simulator card list saves hours of blind pack cracking. The collection now spans 4,436 unique cards across four rarity tiers and four border prints, and every pull you make feeds directly into shop value, customer demand, and long-term collection completion. This guide breaks down the TCG Card Shop Simulator all cards roster, the TCG Card Shop Simulator card rarity structure, and how each TCG Card Shop Simulator rarity tier influences the experience and resale value you generate from every booster box.

According to official YouTube channel, the developer regularly shares updates and showcases of the evolving card roster in TCG Card Shop Simulator, making it a reliable source for tracking newly added and rebalanced cards.

TCG Card Shop Simulator Card List Overview

The TCG Card Shop Simulator card list is the backbone of every store you build, because the contents of every booster box you crack feed your display cases, your binder pages, and your in-game TCG Price app valuations. According to the official store page, the 1.0 full release on September 15, 2026 ships with 4,436 unique cards split across the Destiny and Base sets, and every one of those cards belongs to a specific rarity tier that determines how often it appears in packs and how much experience it grants when scanned.

Before diving into the rarity breakdown, here is a quick snapshot of what the collection actually looks like on launch day.

AttributeValue
Total cards4,436
Rarity tiers4 (Basic, Rare, Epic, Legendary)
Border prints4 (White, Yellow, Blue, Full Art)
Set count2 (Destiny + Base)
Element types5 (Nature, Water, Fire, Earth, Astral)
Pack typesBasic, Rare, Epic, Legendary
Supported platformsPC, Xbox, PlayStation, Nintendo Switch

The full TCG Card Shop Simulator card list draws from two main sets that blend into a single unified collection index, and the community wiki tracks each card individually with its element, set membership, and border variant. If you are trying to track completion percentages, the wiki.gg card index is the most thorough community reference, while the in-game TCG Card Shop Simulator collection tracker gives you a percentage readout as you scan each pull.

How the Card List Is Organized

Each card in the TCG Card Shop Simulator card list belongs to a rarity tier, an element, a set, and a border print. That four-axis structure is what makes the collection feel deeper than a flat list of names, because the same creature can appear in four different visual treatments, and each treatment changes the experience yield when you scan the card into your binder. When you crack a pack, the game rolls along all four axes simultaneously, which is why a single booster box can feel wildly different from one pull to the next.

Players who want a deeper breakdown of which creatures show up across each element and border variant can cross-reference the TCG Card Shop Simulator creature list, which catalogs tetramon by name and condition grade.

Rarity Tiers in TCG Card Shop Simulator

The TCG Card Shop Simulator rarity tiers run in a clean four-step ladder: Basic, Rare, Epic, and Legendary. Every card in the TCG Card Shop Simulator all cards roster falls into one of those four buckets, and the tier controls both the pull rate inside a booster box and the experience reward you earn when you scan the card into your collection. According to the 1.0 update notes, border tier is calculated as (border tier + 1) squared divided by two, then multiplied by four when the card is foil, which is why Full Art foils remain the single best experience source in any fresh box.

Rarity TierBorder ColorPull Weight (approx.)XP MultiplierResale Floor
BasicWhite~60% of any pack1xLowest
RareYellow~28% of Rare+ packs2xModerate
EpicBlue~9% of Epic+ packs4xHigh
LegendaryFull Art~1-3% of Legendary packs8x (foil ×4)Highest

The pull weights above are community-reported averages drawn from large-sample pack opening data on the r/TCGCardShopSimulator subreddit, so treat them as guidance rather than exact percentages. What matters is the directional relationship: each step up the rarity ladder roughly quarters your pull odds while doubling your XP multiplier, which is why most experienced clerks save their rare-pack budget for events that shift demand.

Basic Cards

TCG Card Shop Simulator basic cards form the floor of the collection and make up the majority of every booster box you crack. They use a White border, scan for the baseline XP multiplier, and sit at the bottom of the price chart on the TCG Price app. Basic cards are the workhorses of your display case, because casual customers buy them in bulk to fill out starter decks, and the margin on a 50-card bulk sale can be the difference between a profitable slow Tuesday and a flat day. Most clerks treat basic cards as a volume game rather than a chase game, and the smart move is to keep a rolling stack of 200-300 basic singles on the shelf at all times.

Rare Cards

TCG Card Shop Simulator rare cards step up to a Yellow border and roughly double the XP yield per scan, which makes them a sweet spot for collection progression. They are common enough that you will pull several per Rare booster box, but uncommon enough that each one feels like a small upgrade to your binder. Rare cards often anchor the middle of the meta deck curve, and several of them hold surprisingly stable value across in-game events because they are format staples rather than flavor picks. If you are early in your store career, Rare cards are the first tier where scanning starts to feel rewarding rather than routine.

Epic Cards

TCG Card Shop Simulator epic cards jump to a Blue border and carry a 4x XP multiplier, which is where pack cracking starts to feel genuinely exciting. Each epic pull is roughly a one-in-eleven event from a Rare pack, which sounds generous until you remember that the variance inside a single booster box can hide three epics in a row or leave you with none at all. Epic cards tend to be the format-defining creatures at the top of the aggro and midrange curves, and they are the tier where most players start paying real attention to set identity, because a Destiny epic plays very differently from a Base set epic of the same name. If you are building a focused deck around a single archetype, epics are usually the first slot you commit budget to.

Legendary Cards

Legendary cards sit at the top of the TCG Card Shop Simulator card rarity ladder with a Full Art border that is immediately recognizable on a display shelf. They pull at roughly 1-3% from Legendary booster packs, scan for the highest XP multiplier, and command the highest resale floor on the TCG Price app. Most Legendary cards are chase singles for collectors, which means a clean Near Mint or Grade 10 copy can sit on your shelf for weeks before the right buyer walks in. If you want a wider look at how chase cards, secret rares, and foil pull rates actually break down across the broader collection, the TCG Card Shop Simulator ghost card list covers the hidden-variant end of the spectrum in more detail.

Card Elements, Sets, and Border Prints

Beyond rarity, the TCG Card Shop Simulator all cards roster is sliced by element, set, and border print, and those three axes interact in ways that change how you should stock your cases. Elements matter because the in-game energy system rewards mono-color and dual-color decks, and customers tend to ask for specific element lines when they walk in with a decklist in hand. Set identity matters because Destiny cards and Base cards were designed around slightly different balance philosophies, and players who care about the meta tend to favor one set over the other for competitive play.

ElementPlay Style TendencyCustomer Demand
NatureMidrange, healingSteady year-round
WaterControl, card drawSpikes during control metas
FireAggro, burn damageSpikes during aggro metas
EarthStamina, defenseSteady year-round
AstralCombo, finishersNiche, high ceiling

Border prints are the visual layer that most directly affects your store revenue, because the same creature in a White, Yellow, Blue, or Full Art border reads as four distinct products on the shelf. A basic White border creature and a Full Art foil of the same name are not interchangeable in a customer's eyes, and the price gap between them can be 10x or more. This is also why the border-tier XP formula matters for completionists: the same card scanned in four different border treatments contributes four separate entries to your collection percentage, which is one of the cleanest ways to push your binder toward 100%.

Set Differences: Destiny vs. Base

The Destiny set and the Base set share the same rarity structure but ship with different creature pools, ability text, and balance targets. Community reports on the official Steam news archive suggest that Destiny leans harder into the Astral and Water elements, while Base set tends to anchor Fire and Earth creatures, which is why a balanced store needs pulls from both to satisfy every customer archetype. If you want a side-by-side breakdown of how the two sets divide the 4,436-card total, the TCG Card Shop Simulator how many cards guide covers set sizes and completion math.

Pack Types and Pull Rates

The TCG Card Shop Simulator card list is accessed through four booster pack types, and each pack type biases the pull rate toward a specific rarity tier. Basic packs almost exclusively drop White border commons, Rare packs mix White and Yellow borders with a small chance of Blue, Epic packs guarantee at least one Blue, and Legendary packs roll on the full table including Full Art. The pack tier you buy directly determines the experience yield of the box, because pulling a Full Art Legendary from a Basic pack is not impossible but is vanishingly rare.

Pack TypeBest ForExpected Rarity MixPrice Tier
Basic PackVolume restocking~95% Basic, ~5% RareLowest
Rare PackSteady progression~70% Basic, ~28% Rare, ~2% EpicModerate
Epic PackDeck completion~40% Rare, ~55% Epic, ~5% LegendaryHigh
Legendary PackChase hunting~20% Epic, ~80% LegendaryHighest

The pack tier you choose should track your current store phase. Early-game clerks usually profit more from cracking Basic and Rare packs in bulk and selling singles, while late-game clerks with a stocked shelf can justify Legendary boxes as a calculated chase for Full Art singles that appreciate over time. For a deeper look at the booster box economy, including the Destiny Battle Deck and how it sits alongside booster packs, the TCG Card Shop Simulator rare pack breakdown walks through the full pack ladder.

Strategy for Building the Full Card List

Completing the full TCG Card Shop Simulator card list is a long-tail project because the 4,436-card total includes every border variant of every creature, and most players will never see a Full Art foil of a basic common in normal play. The realistic goal for most clerks is to push collection completion past 70% by focusing on a mix of booster cracking, singles trading with customers, and event timing. The TCG Price app moves with the trends and events you host, which means a card that is worth holding today can be worth dumping tomorrow depending on which category your next event pushes up.

If you want to optimize your deck-building around the strongest cards in the current meta, the TCG Card Shop Simulator meta deck guide ranks the top creatures and archetypes by win rate and synergy. Pairing that knowledge with the rarity data above gives you a clear purchase priority: crack packs when a relevant event is about to spike demand on a specific element, then dump singles into the case while the price is hot.

Collection Completion Milestones

Completion %Typical Store PhaseRecommended Focus
0-25%Day 1-7Basic packs, bulk singles
25-50%Week 2-3Rare packs, element targeting
50-75%Week 4-6Epic packs, set balancing
75-90%Week 7+Legendary packs, Full Art chases
90-100%EndgameTrading, event timing, ghost cards

Hitting the 90% mark is where the TCG Card Shop Simulator card list starts to feel like a real accomplishment, because the remaining slots are almost always Full Art foils of low-rarity creatures that pull at sub-1% rates from Legendary boxes. The community calls these the "ghost" slots, and they are the reason a small percentage of dedicated collectors keep playing long after the store is profitable.

Frequently Asked Questions

How many cards are in the TCG Card Shop Simulator card list?

The full TCG Card Shop Simulator card list contains 4,436 unique cards as of the 1.0 full release on September 15, 2026. That number includes every creature across both the Destiny and Base sets, across all four border prints (White, Yellow, Blue, Full Art), and across all five element types.

What are the four rarity tiers in TCG Card Shop Simulator?

The TCG Card Shop Simulator rarity tiers are Basic (White border), Rare (Yellow border), Epic (Blue border), and Legendary (Full Art border). Each tier steps up the XP multiplier, the pull weight, and the resale floor on the TCG Price app, which makes Legendary cards the rarest and most valuable slot in the collection.

Where can I see the full TCG Card Shop Simulator all cards list?

You can browse the full TCG Card Shop Simulator all cards list inside the game through the collection tracker, which shows your completion percentage as you scan each pull. Outside the game, the community wiki at the community wiki maintains a 204-page index of every card, and the official Steam news archive documents major set additions.

Do TCG Card Shop Simulator basic cards have any value?

Yes, TCG Card Shop Simulator basic cards hold steady value as bulk singles, especially during events that push casual deckbuilding. A clean Near Mint stack of 200-300 basic cards on your display shelf is one of the most reliable slow-day revenue sources in the game, because new customers buy them in volume to fill out starter decks.

How do TCG Card Shop Simulator epic cards differ from rare cards?

TCG Card Shop Simulator epic cards use a Blue border instead of Yellow, carry a 4x XP multiplier instead of 2x, and pull at roughly 9% from Epic packs compared to the 28% Rare rate. Epics are also more likely to anchor format-defining deck slots, which is why most players prioritize them when targeting a specific archetype for collection completion.