Card Sets

Card Sets

TCG Card Shop Simulator set and pack breakdown covering Tetramon Base, Destiny, Ghost, Ascension and Battle Decks, plus sealed versus opened economics.

4
Base Sets
1,452
Cards Added at 1.0

Introduction

Card sets decide what you actually order from the Stock Order app, and ordering the wrong product is one of the quiet ways a profitable shop stalls. The catalogue grew from 2,714 cards in Early Access to 4,436 at the 1.0 launch, with the Ascension pack line alone carrying 1,452 of the new cards, so the gap between a set that sells itself and one that sits in your warehouse has never been wider. This hub breaks the catalogue down by set and pack family: Tetramon Base, Destiny, Ghost, Ascension and the preconstructed Battle Decks. It covers which packs are worth opening rather than reselling sealed, how the Basic, Rare, Epic and Legendary pack tiers change the border distribution, and which expansion gate is worth unlocking first when your shop level finally allows it.

Card Set & Pack Family Comparison

Set / ProductScaleSold AsBest Reason To Stock It
Tetramon BaseStarting familyBase packs and boxesNew customers and casual buyers
Destiny121 monsters across 12 variants (community data)Basic, Rare, Epic and Legendary packsCollectors chasing specific creatures
GhostSeparate family outside Base and Destiny numberingOwn pack lineNiche completionists
AscensionCarries 1,452 of the 1.0 additionsNewest pack lineRecent collector demand
Battle DecksPreconstructed, not randomFixed deck productPlayers who want to play Tetramon now

Set Breakdown

A

Tetramon Base

The starting set and source of the basic creatures

ScaleThe family a new shop encounters first, sold through base packs and boxes
Who It SuitsNew customers and casual buyers who are not chasing a specific card
Stocking LogicReliable volume product that keeps the shelves full while you learn demand
Watch Out ForLow unit margin, so it earns through turnover rather than through markup
A

Destiny

First expansion line with a large creature roster

ScaleCommunity data describes 121 monsters printed across 12 variants each
Who It SuitsCollectors hunting specific creatures rather than general shoppers
Stocking LogicSold as Basic, Rare, Epic and Legendary tiers that shift the border distribution
Watch Out ForThe widely cited breakdown dates from an Early Access page edit
B

Ghost

A separate family outside the main numbering

ScaleIts own line rather than part of the Base and Destiny sequence
Who It SuitsNiche completionists and players who like unusual card identities
Stocking LogicWorth carrying in modest depth for the collectors who ask for it specifically
Watch Out ForNarrow demand, so over-ordering ties up cash and shelf volume
S

Ascension

new

The 1.0 expansion carrying most of the new cards

ScaleCarries 1,452 of the roughly 1,718 cards added at the full release
Who It SuitsAny collector whose set was assembled before the 1.0 launch
Stocking LogicNewest cards are the ones missing from existing collections, so demand concentrates here
Watch Out ForThe pack-by-pack breakdown behind the headline figure has not been published
B

Battle Decks

Preconstructed product for the card game side

ScaleFixed deck product rather than randomised packs, with a Destiny equivalent alongside the base line
Who It SuitsPlayers who want to sit down at a table immediately rather than open packs for weeks
Stocking LogicPairs naturally with play tables, which are already paying customers
Watch Out ForDemand depends on how much of your clientele actually plays Tetramon

Core Mechanics

Set structure is what makes ordering decisions interesting. The catalogue is organised into set families, and each family is sold through its own pack line, so the pack you buy determines the pool of cards you can pull rather than simply the odds. Tetramon Base is the starting family and the source of the creatures a new shop sees first. Destiny is the expansion line built around a large roster of monsters printed across many card variants, and it is sold in Basic, Rare, Epic and Legendary pack tiers that shift the border distribution upward as you pay more. Ghost sits outside the main Base and Destiny numbering as a separate family. Ascension arrived with the 1.0 release and carries the bulk of the newly added cards. Alongside the booster lines sit the Battle Decks, which are preconstructed and playable rather than random, and every pack tier has a matching box product that is the format worth buying in bulk at wholesale. Knowing which family feeds which customer demand is the core skill of stocking a card shop.

Advantages

Treating sets as distinct product lines rather than as one big catalogue is what turns ordering from guesswork into planning. Each family feeds a recognisable kind of demand: Base product suits new customers and casual buyers, expansion packs suit collectors chasing specific creatures, and preconstructed Battle Decks suit players who want to sit down at a table immediately rather than open packs for weeks. Because every pack tier has a matching box, buying in bulk at wholesale is available at every level, which means a set decision scales with your cash rather than being gated behind late-game unlocks. The packing structure also makes expected value calculable in a way that most management games keep opaque: a Legendary pack tier shifts the border distribution upward relative to an Epic tier, so the trade-off between a cheaper pack opened in volume and an expensive pack opened in small numbers is a real, comparable decision. Finally, knowing which family is new tells you where collector demand is concentrated, because the newest cards are the ones missing from most collections.

Challenges

Set breadth is a mixed blessing. With 4,436 cards across multiple families, most shops cannot afford to stock every line at a useful depth, and concentrating on one or two families means accepting that some customers will leave without finding what they wanted. Expansion sets also carry a documentation problem: the Destiny numbers circulating in the community date from a 2024 page edit, and the Ascension content is so new that the detail behind the 1,452-card figure is still thin, so anyone planning purchases around specific card breakdowns is working from incomplete information. Pack economics are the other constraint. Opening sealed product can beat selling it sealed, but only if the border distribution behaves as expected, which is exactly the thing that is least certain. And because a set that is not selling occupies shelf volume that a faster line could use, a bad ordering decision costs twice: once in the cash spent on the product and again in the revenue the shelf did not generate while the wrong stock sat on it.

Frequently Asked Questions

Which card set should I stock first?+
Start with the family your customers are already asking for, which in a new shop is the base product that suits casual buyers and new collectors. As your shop level and cash grow, add expansion packs that suit collectors chasing specific creatures, and consider preconstructed Battle Decks if players are paying to sit at your tables. The general rule is to stock depth in one or two families rather than a thin spread across all of them, because a customer who cannot find the specific card they came for leaves without buying anything.
Is it better to open packs or sell them sealed?+
It depends on the pack tier and on how much cash you need back quickly. Selling sealed is predictable: you know your margin the moment you price it. Opening is a gamble whose expected value depends on the border distribution, and while the top end of that distribution is where the money is, the bulk of pulls sit in the common bands. A practical approach for most shops is to sell most product sealed and open a portion for the collection, adjusting the split when you are specifically hunting cards for a deck.
What is the Ascension pack?+
Ascension is the expansion line that arrived with the 1.0 release and it carries 1,452 of the roughly 1,718 cards added since Early Access, which makes it the headline product of the full release. Because it is the newest line, its cards are the ones most likely to be missing from existing collections, which is where collector demand concentrates. The per-pack breakdown behind that headline figure has not been published, so treat the set's internal distribution as something to observe in your own shop rather than as documented fact.

Quick Tips

💡

Stock depth in one or two families rather than a thin spread across every set. A customer who arrives looking for a specific card from a specific family will leave empty-handed if you only carry a token amount of that line, whereas the same cash spread thinly across five families means nobody can find what they came for. Depth converts a single interested shopper into a completed sale, and the families you choose should follow the demand you are actually seeing on your floor rather than a general ranking.

💡

Compare pack tiers on expected value rather than on price alone. Higher tiers shift the border distribution upward, which raises the top end of what you can pull, but they also cost more per pack and the majority of pulls still sit in the common bands. Buying cheaper packs in volume and expensive packs in small numbers is a genuine trade-off, and the right answer depends on whether you need a reliable margin or whether you are specifically hunting a rare print for your own collection.

💡

Sell most product sealed and open a deliberate portion of it. Sealed product has a known margin the moment you price it, while opening is a gamble whose value depends on a border distribution that has never been officially published. A split between the two lets you keep the predictable income flowing while still feeding the collection and hunting the specific cards a deck needs, with the ratio adjusted by how much cash you need back this week.

Explore More