Cards

Cards

Full TCG Card Shop Simulator card reference: border prints, rarity bands, community pull rates, foil states and which pulls are worth keeping.

4,436
Collectible Cards
6
Border Prints

Introduction

Cards are the product, the collection and the currency of TCG Card Shop Simulator all at once, and the same card can be worth wildly different amounts depending on how it was printed. Every card belongs to a creature, one of four elements, and one of six border prints, and that border is what separates a bulk common from the reason a collector walks into your shop with a full wallet. The 1.0 build ships 4,436 collectible cards, and the pull rates between border tiers are steep enough that the difference between keeping a Full Art and selling it can fund a week of restocking. This hub covers what Basic, Rare, Epic and Legendary mean in practice, how the black, First Edition, Silver, Gold, EX and Full Art borders are identified at a glance, how Foil states stack on top of any of them, and which pulls are worth grading rather than moving straight to a customer.

Border & Pull Rate Overview

BorderRarity BandCommunity Pull RateMarket StandingHow To Spot It
BaseBasicRoughly two thirds of pullsBulk valuePlain black border
First EditionCommonAround one in fiveSteady demandWhite line inside the border
SilverRareUnder one in tenClearly above bulkMetallic silver finish
GoldEpicA few per hundredHighMetallic gold finish
EXEpicAround one per hundredHighPurple border, yellow inner line
Full ArtLegendaryRarest conventional printHighest of the bordersNo border at all

Print Breakdown

C

Base Border

common

The standard black-border print

RarityThe common band, and the baseline every other print is measured against
How To SpotPlain black border with no inner line, metallic finish or borderless treatment
Market StandingBulk value, so it belongs on the shelf rather than in the collection book
Best UseVolume product for everyday demand and material for completing ordinary sets
B

First Edition

rare

Black border with a white inner line

RarityCommon band with a distinct print, above plain Base in collector interest
How To SpotA single white line running inside the black border frame
Market StandingSteady demand because set collectors chase this variant specifically
Best UseHolding back for collectors rather than moving with bulk product Keep that habit consistent and you will stop discovering after a sale that the market had already moved against you.
B

Silver Border

rare

Metallic silver finish

RarityRare band, pulling far less often than Base or First Edition
How To SpotA metallic silver frame instead of the standard black one
Market StandingVisibly above bulk, with demand driven by players completing border runs
Best UsePricing against reported value rather than against the creature's base card Treat the bills figure as the number your shop has to beat every single day before any of the rest counts as progress.
A

Gold Border

epic

Metallic gold finish

RarityEpic band and one of the strongest pulls in a normal box
How To SpotA metallic gold frame that stands out immediately against the display case
Market StandingHigh, and specifically boosted by the Golden Star event
Best UseHolding into a Golden Star event before selling into the resulting spike Planning two or three days ahead is usually enough to make the difference between selling into a spike and missing it entirely.
A

EX Border

epic

Purple border with a yellow inner line

RarityEpic band, roughly one per hundred pulls in community testing
How To SpotPurple outer frame with a yellow line drawn inside it
Market StandingHigh, with a dedicated EX Battle event that lifts the category
Best UseTiming the sale around an EX Battle rather than moving it on the day you pull it
S

Full Art

legendary

Borderless full-art print

RarityLegendary band and the rarest of the conventional border prints
How To SpotNo border at all; the artwork runs to the edge of the card
Market StandingThe highest of the borders, and the reason a fresh box is worth opening at all
Best UseGrading it through Cardinal's Grading or selling to a collector at the top of the market

Core Mechanics

A card in this game is defined by three things that are decided when it is pulled: the creature it belongs to, its element, and its border print. Element matters for deck building and for which cup events push its price up, but the border print is what drives value. The black Base border is the standard print and the baseline everything else is measured against. First Edition adds a white line inside the border and is the classic chase variant for set collectors. Silver and Gold replace the border with a metallic finish and pull far less often. EX uses a purple border with a yellow inner line. Full Art drops the border entirely. Foil is not a border at all but a state that can stack on top of any print, and a foil version of a rare border is usually the most valuable single card in a fresh box. Rarity labels (Basic, Rare, Epic, Legendary) describe how a card is treated by the game's pack distribution, while the border is what you actually look at when deciding whether a pull goes on the shelf or into the collection book.

Advantages

Understanding the border system pays off twice over, because it improves both your pricing and your collection decisions. On the pricing side, knowing which prints are scarce lets you price a single confidently against the market instead of guessing, and lets you recognise when a customer is paying well above what you expected. On the collection side, it stops you selling the one card in a box that was worth keeping. The system is also legible at a glance: once you know that First Edition adds an inner white line, that EX is purple with a yellow line, and that Full Art has no border at all, you can sort a fresh box in seconds without consulting an app. Foil states add a second dimension that is easy to miss, since a foil version of an unremarkable print can outvalue a plain card two tiers above it. Because element also matters for deck building and for cup events, a card's real worth to you depends on whether you intend to sell it, grade it, or put it in a Tetramon deck, and this hub gives you the information to make that call consistently.

Challenges

The border system is legible once you know it, but the odds behind it are not official. The pull-rate figures circulating for Basic, Rare, Epic, Legendary and the six border prints come from community testing on the wiki rather than from the developer, and they were not re-verified against the 1.0 build, so they should be treated as indicative rather than exact. That matters most when you are deciding whether to open sealed product or sell it, because expected value calculations built on stale odds will be wrong in the same direction every time. There is also a practical ceiling on what a card is worth to you: market value moves with events and trends, so a single card priced today can be worth meaningfully less tomorrow if an event depresses its category, and holding stock through a downturn ties up cash you could have spent on faster-moving product. Finally, collecting competes directly with selling, since a card in your collection book is a card you cannot put on a shelf, so a complete Full Art set is an expensive goal rather than a free one.

Frequently Asked Questions

What is the rarest card border in TCG Card Shop Simulator?+
Full Art is the rarest of the conventional border prints, ahead of EX, Gold, Silver, First Edition and the standard Base border. Foil sits on a different axis: it is a state that can apply on top of any border, so a foil Full Art is rarer than a plain one and a foil version of a common print can still be worth more than a plain card from a higher border tier. Pull-rate figures circulating in the community are player-tested rather than official, so treat them as guidance rather than exact odds.
Should I sell my rare cards or keep them?+
That depends on whether you need the cash or the collection. If a pull is funding product that will turn over faster than the card appreciates, selling is usually the better move, especially early when cash constrains everything. If you are chasing set completion or building a Tetramon deck, keeping the card is worth more than its sale price to you. A useful middle path is to keep one copy of anything you might deck-build with and sell duplicates, since duplicates add nothing to a deck but do add to your bank balance.
Do card prices change over time?+
Yes, and they change for two different reasons. Market value drifts as the shop's economy moves, which is why a price you set an in-game day ago can already be wrong. On top of that, the events you run at your play tables deliberately push one category of card up while pulling another down, so a well-timed event can raise the value of stock you already own and a badly timed one can reduce it. That is why checking the TCG Price app before a big sale is worth the few seconds it costs.

Quick Tips

💡

Watch the border rather than the creature when you are deciding what a fresh pull is worth. Two cards featuring the same monster can differ enormously in value depending on whether one is a plain base print and the other is a metallic or borderless variant, and the customer in front of you is usually reacting to exactly that difference. Learning to recognise First Edition, Silver, Gold, EX and Full Art at a glance lets you sort a box in seconds and stops you pricing the best card in the case as though it were bulk stock.

💡

Treat Foil as a separate question from border tier. A foil version of an otherwise unremarkable print can be worth more than a plain card from a higher tier, because foil is a state that stacks on any border rather than a border in its own right. When you pull a foil, check the underlying print before you decide what to do with it, since the combination is what determines the price and the combination is also the thing that is easiest to overlook in the middle of opening a large order.

💡

Keep one copy of anything you might want in a Tetramon deck and sell the duplicates. A duplicate card adds nothing to a deck but it does add to your bank balance, which makes duplicates the natural material to sell while a single copy sits in the collection where it can be built around later. This also protects you from the most annoying version of the mistake in this category, which is selling the one card you need for a deck you have been slowly assembling.

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